money-only-gp
reduces-complexity
combat
overworld
There are originally 5 currencies in D&D - copper, silver, gold, electrum, and platinum.
This rule adjusts it so that gold (GP) is the only currency you hold.
Pros
- Less things to keep track of
- Solves 'oh, i have 1 gold piece, I'll have your axe for 50 silver. can you trade me for 50 silver and that axe?'.
Cons
- Distorts game balance
- Might feel weird giving 'one gold piece' to a beggar as a donation